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Asked By | Reitmania |
Hey guys,
we are currently working on a small boat game at our university with modular level setup and top view:
The river consists of several tiles, which are randomly stacked to each other. For this, the nodes are instanced via var tile = sceneTileXY.instance()
All tiles are preloaded, but nevertheless a lag appears every time a tile is instanced for the first time. Seems to be comparable to this problem: Lag Spike When Instancing Node For the First Time - unfortunately the solution (presenting all used shaders at the beginning to pre-compile them) didn’t work for us. The tiles are all low-poly, so the complexity of the meshes shouldn’t be a problem.
Do you have any suggestions?
Thx, reiti