Level Design Prototyping - How do i create World Position Material (Shader)?

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:bust_in_silhouette: Asked By Stupido


i wanted to do some Level-Design Prototypes with simple checkertextures.
While i was taking a look at the Unreal Engine Course about Level Design the instructor
used something like a “World-Material” to make the textures seamless between meshes
placed in the scene.

Take a look at the following videos.

Unreal Engine Examples:

Is there a way to create them in godot?
It would help greatly with creating levels looking coherent. :smiley:


:bust_in_silhouette: Reply From: yrtv


Seems like i was looking for “tri-planar” in the materialssettings.

Enabling triplanar in UV1 and UV2 and setting a flag for “World Triplanar”.

Stupido | 2021-10-10 19:40