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i wanted to do some Level-Design Prototypes with simple checkertextures.
While i was taking a look at the Unreal Engine Course about Level Design the instructor
used something like a “World-Material” to make the textures seamless between meshes
placed in the scene.
Take a look at the following videos.
Unreal Engine Examples:
Is there a way to create them in godot?
It would help greatly with creating levels looking coherent.