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I’m trying to develop a 2D physics based game with graphics and levels similar to Alto’s Odyssey. Now I am struggling to find a scalable and efficient level design workflow.
I’m assuming that I should create the terrain with curves and polygons and then define many StaticBody2D nodes with matching Polygon2D and CollisionPolygon2D nodes.
I was not able to find a way to automatically generate a CollisionPolygon2D node from a Polygon2D node without adding a specific script for every StaticBody2D node.
I noticed there’s a “Create CollisionPolygon2D Sibling” feature for Sprites, but not for Polygon2Ds.
Why there’s no such a basic feature? How can it be compensated? Am I looking to the wrong direction?
Thanks for answers.
Is there any way you can make modular scenes and string them together? Have one piece that fits into another piece?
Ertain | 2020-06-15 02:02
Of course I can, but I am mostly struggling with the automatic generation of CollisionPolygon2D nodes from Polygon2D nodes. Thanks for your suggestion though.
cooper123 | 2020-06-15 09:54