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Asked By | Ian_Kovich |
I found an explanation of how to incorporate LOD in Godot 2.x here and the API entry for 3.0, but I can’t figure out how to get it to work in 3.0, so I was hoping someone could point out what I’m doing wrong or overlooking.
I made a scene with a spatial root and two MeshInstances containing a cube for the low resolution model and a sphere for the high resolution model. The cube’s min distance is set to 10 and max distance is 100, and the sphere’s min distance is set to 0 and max distance is 10.
Thank you in advance!