Light 2D different in execution time.

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:bust_in_silhouette: Asked By Guilherme Henrique d

I’m newbie on Godot, and this issue it’s making me crazy.

I have a kinematic body with a Light2D.
In Design Time, before executing the game, i can see the kinematic body with the light2d and all works very well.

Ok - Imgur: The magic of the Internet

But, when i run the game, that it’s what i see (light becomes all gray):

Wrong - Imgur: The magic of the Internet

I don’t know if i am doing something wrong.

That looks like a bug… did you manage to reproduce the problem in a minimal project?

Zylann | 2018-10-19 17:35