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When I set up a demo project Light2D and CanvasModulate are working well together. if Modulate is black then the Sprite is hidden until a light illuminates it. Unfortunately in my game the Sprite stays hidden even if there is a light2d shining on it. Why could this be happening? They all have the default light mask and the light is in the additive blend mode.
Edit: It is random…once every third time (or so) that I start the game the lighting takes effect. No idea whats going on.
I dont see anything about additive blend mode in godot 3.0 light2d. I recall that being an option in godot 2 though. My light sources work fine using mode = mix
happycamper | 2018-06-27 02:52