You know how an artist will make a painting, then sell prints of it. Sometimes that artist will have a limited number of prints of it. Like only 10 allowed. This causes those prints to have a chance at increasing in value. Which has been a reason some people collect artwork.
For the indie game developer, there is all these millions of 3d models to choose from. And almost all the models they would pick, have already been used and used and used. Making their game not as good. It might be part of the reason 90% of the games fail. I donât know I havenât looked at them.
As a game developer you would want original artwork for it. You would never want to turn to stock models for original art. Getting custom made models can cost over 1k per model. Not something you want to try and build when 90% fail.
But what about putting models up on like gumroad, that are limited license? You only sell about 10 license for it, after which time the model is no longer for sale. It can be set according to the artist, even unlimited or just 1.
This could allow indie game developers to get unique 3d models for their projects. It could increase the quality of indie game dev market. It would increase the job market for 3d artist, as it could reduce the surplus of 3d models out there right now?
I feel like this type of sales models would really restrict potential purchases of that artists work. Why sell ten when you could thousands.
An artist whoâs really established could probably get away with it, but the whole point of stock assets are to be supplimentary and help save time and resources for production. Thereâs nothing bad or wrong about using stock assets, especially for someone just tinkering or starting out but youâre probably never gonna write your âdeepest loreâ around a Kenny shooter space ship or rpg sprite.
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This is part of what I am talking about. All the game developers are using the stock art just for place holders. And they all have all their place holders already. Only someone who is just starting would buy a stock model.
The idea about making money from selling many copies of the same art will not work, because nobody is going to buy even just 1 when there are over 50 million of them on the market. The only person making money from the art is the platform, such as cgtrader or turbosquid.
It could be appealing to the game maker if the artwork was in limited sales, because they know they would have original looking product.
Nobody wants to play games where the same monsters and characters and used in them for all other games. âAlready seen it, itâs just the same thing.â
The idea is to get work going for artist. Because right now it donât work, nobody is making anything from it, unless you are cgtrader or turbosquid.
Sounds like you need to hire an artist for your game then 
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This was the discussion on another forum.
The idea of the limited license they said, would not work either.
The way to do it is get hired by the studio. And like they I was saying, nothing will come from stock models.
My experience with game Dev is pretty limited but I have a few years experience in video production. Stock assets video, stills, music, SFX are essential to being able to produce projects when under budgetary, time, or accessibility constraints. Again theyâre usually used as a secondary resource, we would always want to produce new materials but sometimes thatâs not realistic and thatâs where stock assets come in.
I think you bring up and interesting idea but I think for the normal artist, they wouldnât make enough to justify the exclusivity of limited licensing. Someone like say, Trent Reznor producing a limited license OST and selling it at an auction would be pretty cool though.
Again, IMO stock images works best when used as background assets, in combination with custom work, or for proofs for people who donât have the time, skillset, or resources to hire somebody to make resources.
Are you an artist, programmer, little bit of everything?
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@BrutalDevon
Godot game developer, 3d artist, creature character designer. I was running a business buying antique violins and fixing them for resale, but I spent too much. I have expensive violins at auction, but the vioin business is very very very slow. I am now begging from family. This is why I am looking for some way, some how to get some money.
It would only take me 6 months making payments to fix my problem.
I have something expensive I am attempting to sell. An expensive spinning wheel.
So yeah, on this topic of game making.
I would love to make some games for people to play. I could take donations only from them, this would be just fine for me. What do you think about, offering models on my own platform, and taking donations only?
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Wow, that very interesting, what a niche market to work in.
Maybe you can market yourself online and sell some asset packs. Sounds like you know more about the way those website function payments and transaction fees.
Maybe find a day job or something part time to help with your finances. Life is hard, especially now.
Anyways nice talking to you, good luck on your future endeavors!
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