.linear_interpolate in Godot 4 ??

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:bust_in_silhouette: Asked By Dontavius

This was the piece of code that worked in godot 3.5 but it doesn’t seem to have linear interpolation or am I wrong? ples help

velocity_ = velocity_.linear_interpolate(direction * speed, accel * delta)

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:bust_in_silhouette: Reply From: Ninfur

It got shortened into lerp

velocity_ = velocity.lerp(direction * speed, accel * delta)
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