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I made two builds of my game, one Linux native and one Windows.
However Windows runs fine on my Ubuntu 20.04 (using Wine), but the Linux native got a problem: It sometimes ignores the key input from my keyboard.
So in my game you control a ship and can move it around by using WASD or Arrow-Keys.
But sometimes the game won’t react on those button inputs. Or it won’t stop with a specific movement if you stop pressing the WASD key.
I don’t have that problem if I test the game in Godot editor and neither me, nor my Windows testers got that problem when they tested the Win release of the game.
Is there something I can do so that I don’t have to drop Linux support for my game?
This issue has been reported on GitHub, but nobody knows what’s causing it exactly: Input events are occasionally skipped (regression from input handling changes in 3.3) · Issue #48369 · godotengine/godot · GitHub
I can’t reproduce it on my side.
Calinou | 2021-06-03 20:26