_load: No loader found for resource:?

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:bust_in_silhouette: Asked By igbow

what does : _load: No loader found for resource: mean?

:bust_in_silhouette: Reply From: Lopy

Godot has multiple “loaders” which it goes to and ask if they are able to load a given Resource. Your error message means that none could.

This can be because :

  • The Resource file, or it’s loader, got corrupted.
  • You are trying to open a file with an extension that Godot does not support. Like .xcf.
  • A custom Resource was saved, but the file defining it is lost, or the class_name changed.