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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
Jean18518 |
Hi guys,
I want to add an DLC-System in my game.
https://forum.godotengine.org/9807/downloadable-content-access-dlc-solved?show=9807#q9807 described it für GoDot 2, but in Godot 3.0.2 the identifier “Globals” doesn’t exist anymore.
Does anyone have ideas, how to load .pck files inngame in Godot 3.0 ?
Have a nice day
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Reply From: |
Calinou |
As of Godot 3.0, the Globals
singleton is renamed to ProjectSettings
.
Therefore, you should now use:
ProjectSettings.load_resource_pack(path_to_pack)
Thank you very much.
this solved the Problem.
For other guys: Here is an example:
ProjectSettings.load_resource_pack("Scene5.pck")
This line loads the Package Scene5.pck which you place next to the executable of your exported Game. Then it is implemented in your Scene-Tree as you exported it. Great feature.
Jean18518 | 2018-05-30 20:13
You might like the tutorial I just uploaded: Godot DLC Guide