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Is it possible from a game to communicate with Godot’s Debugger’s Monitor and ask it to plot graphs of custom values from the running game (other than the default fps, process, memory, etc.) ? Is there any sort of “Debugger API” which would allow plotting custom values in that panel ?
It would be very useful to keep track of any quantity of interest for debugging.
I’m not aware of anything like that. I usually write my own debug HUD and log info in there, displayed in game.
If you want custom stuff in these monitors, you’d need to make a feature request on Github.
Zylann | 2019-08-18 22:25
Okay I see, thanks for your answer
uservardir | 2019-08-18 22:51