Hi! I want to introduce you to an plugin I’ve been working on, Logic Bricks.
Logic Bricks is the system that the Blender game engine used. It’s a super straight forward method of programming your games. You have Sensors and Actuators. Sensors are events that trigger the actuators, which are the output.
When you apply the code of a logic brick chain, Godot will add the template script behind each brick to a script you place on the node. This is great because you can see what the code is, you can change that code and you can alter that code.
I’ve finished testing everything and I believe the plugin is really solid now. You can get it directly from the Godot Asset Library (Awaiting approval on the updated changes as of 4/3/26). Or you can download it directly from Logic Bricks Github.
As of right now, this only works with 3D nodes. I plan on making it work with 2D nodes, but it’s not a priority for me at the moment.
If you’re looking at getting into game development, or want a quick way to prototype your ideas, I really hope this plugin helps you. I’ll be making tutorial videos in the coming weeks.
For now, here’s a video I made for my students. (Logic Bricks has been greatly improved since making this video though.)
Cheers!
Bri The 3D Guy