I’m not sure if I could comment on this here, or if I should make my own post. (Edit: Probably definitely the latter.) I had a similar thought of “the scale of human effort makes a letter like this one - A - appear on your screen”, though focused more on technology/irrepairability of modern electronics. Short of completely re-creating electricity inside a game, and having the player build transistors, here’s a base skeleton of the idea. I’m thinking a first-person point-and-click adventure.
The main character is piloting a spaceship, fancy newest top notch tech, voice control and all that. (With some obligatory marketing/advertisements talking about how reliably will-not-fail-under-all-circumstances it is). The further you get through the game, the more the ship fails around you, needing you to use GUIs/text menus.
Puzzle ideas:
- There could be some interesting puzzles regarding building logic out of logic gates to fix a device.
- A section where you only have a DOS terminal to work with. Somewhere in the lockers of the ship, there are some books on how to use DOS, which is where you get the information from. With FreeDOS and the option to connect C with Godot, it could even be possible to do a full emulation…

Goal(s)
- Show the importance of knowing why things work, and being curious
- Show how much effort goes into modern computers
- Show how irrepairable modern tech is
Lingering questions
- How to adequately structure such a story? For the ‘irrepairability’ goal I mention below, there needs to be a point in the game where you obviously need to get the modern system online, but can’t. Does the flow go from modern tech → complete blackout → repair older systems → cannot get modern systems online, or would a different flow work better for teaching this?
- Am I focusing on too many goals at once?
- Should all the information neccessary to complete the puzzles be contained within the game, or do I do a scary thing and expect users to have a paper/pencil for notes and internet/library for research? If going with the ‘outside research required’ option, users could be warned in advance, and critical information still provided in in-game books.