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Asked By | nonomiyo |
Hello,
My game (which is mostly made out of 2D frame by frame animations) is lagging when playing. I am trying to optimize the project settings but I don’t know which options would make the game run smoother…
for example, what does that means ? :
"disable Stdout"
"Framebuffer allocation : 2D without sampling"
is there a guide somewhere that goes through the different options in the project settings ?
thanks !
Actually, the game wasn’t lagging at all ! I used “printfps” (project settings > debug > settings > print fps) and it showed me the game was running at 60 fps. My animations are supposed to run at 12.5 fps, so it was way fast enough.
Then I saw that I could speed up my animation speed :
animationplayer sprite's settings > playback options > speed
So, the fps shown in the animated sprites’ SpriteFrames is not used at all ?
In the animationplayer’s sprite settings, I can speed up or speed down my animations, but how many fps is speed 1 ?
It’s quite confusing, really…
(PS: I’m an animator, not a programmer)
nonomiyo | 2018-06-11 16:26