Hi! I’m Flarf: programmer/music composer. I’ve been dabbling in godot for a year and am about to join my first game jam. I was wondering if any devs/pixel artists here would be willing to collaborate. I don’t use discord (for privacy concerns) so finding a team has been very… involved.
If I get a reply tomorrow, I’ll join this jam: 🤖 Godot Jam #3 - Cash Prizes - itch.io
otherwise, we’ll do this one: Godot Wild Jam #76 - itch.io
If you’re interested, email me at xschumann08@hotmail.com
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It might also be worth mentioning that I have quite a bit of programming experience (3 associates degrees, teach coding as a day job)
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Ok, i see an opportunity. I’ll take it
My name is Demetrius Dixon. I specialize in game/system design and programming.
I know my way around Godot’s API and ive learned how to learn.
I’ll email you after i get off work.
A few questions:
- Do you know how to use git? If not, I’ll teach you.
- You should use Discord. You can stay anonymous if you’d like. If you don’t want to, I’ll handle discord requirements.
- Whats you’re schedule?
- I’ve used git to do version control with 1 author. I might need help setting it up for both of us to edit
- I’d prefer not to use discord.
- After Friday, my schedule is mostly clear except for Tuesday through Thursday evenings maybe a part time shift or 2
Once the theme for godot jam #3 is announced, we can start brainstorming (game style, story, art, whether I’ll be making NES or SNES music, etc.). There’s also the role of pixel artist we might need to fill. I know a guy or 2, but they’re normally pretty busy. Are you able to do pixel art?
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Nope. I cannot do that. My schedule is free for the jam.
Also, how will we and the rest of the team communicate without discord?
Edit: Also, im willling to lead the team, even though I specialize in 3D games.
We could either use Slack (I would have to set it up), or an email group chat
@da_flarf
Alright, I’m back from work and I’m at my computer.
I joined the slack chat. I’ll message you there.
I quit the jam. It’s just not for me.
I learned a few things:
- Ideas are cheap. What really matters is how they are executed. Even the most boring/preposterous idea can work amazingly with the right execution and vice versa. Also, an idea can be the exact same, but 2 people/games will execute it very differently. It’s all those micro-nuances that make up the whole game.
- For an idea to be fully executed, you need time. 1 week is not enough time for any fleshed out idea. It is only enough for an extremely rough prototype or a throwaway gimmick idea. I understand that’s the point of the jam, but it’s horrible for me.
- I can collaborate well for things I care about.
- I’m never doing another jam ever again. The time constraint is too taxing on my mental health as I like to do things on my time. Plus, the theme and it’s common interpretation are so boring.
- Just because we’re both game developers, doesn’t mean we’re the same type of game developers. I much prefer making 3D shooter games, but the jam’s limitations make that impractical. Plus, my former team members specialized in 2D games. That isn’t bad, I’m just saying.
Just putting this reply here for some closure. For myself more than anyone else.
Well, I’m not sure what happened here, but as someone interested in doing game jams who finds them useful for what I want to do, I’m not great with coding (yet. hopefully.) but I am capable of pixel art and animations. My real specialty of 3D assets. My computer for 3D art is currently broken, but I’m able to code/do pixel art (or other art) via my partner’s old laptop and my iPad Pro. If you’re interested in doing another game jam (I assume this one ended?) your terms for communication would be fine by me, I’d just participate more asset wise and try to learn from you and any others on coding.
Hi, Kittyz333.
Me and my pixel art guy are still stubbornly participating in the jam despite our loss of a team member. The jam ends on Saturday.
In the future, if I’m joining another jam, and you’re still interested, I’ll reach out.
As for what happened “there”, Demetrius Dixon is a certain archetype of game developer who is unable/unwilling to find motivation to work on any project other than his dream game (even for the purposes of learning), gets frustrated when his 3 michelin star idea isn’t going to plan, and then becomes lazy and gets nothing done. For my team’s whole brainstorming session he kept going on and on about how he wants to make shooter games and how he writes netcode. Then once the time came for him to do an ounce of work (set up a github repository) he quit. I’m willing to bet you $100 that he never finishes his online multiplayer shooter.
For a first foray into game jam territory after completing my associate’s, this is an experience, to say the least. I wouldn’t wish it on anyone.