I thought that maybe she needed better head. But it didn’t look so bad after putting hair particles on it.
I made some modeling mistakes that I know of, such as the finger nails and mouth.
I was told that I need better proportions?
How does it look to you? What all is wrong with it?
I might stick this model up on opengameart.org
The face is too small for the head, and appears to be too low so the chin is tiny and the forehead is huge. What is happening to the nose? It looks like a plasticine model that has been dropped and the nose has squished out. The eyes are also currently cross-eyed. The left eye is looking right, and the right eye is looking left. Finally the shoulders need more fat as the bones make her look malnourished.
I think this could be much improved with some polishing.
Didn’t mean for this to sound too hyper critical, good try, but I think it needs some more touching. Especially when it comes to head/facial detail proportions.
PS Just looking at the arms and legs again, and yes your friend is correct, the proportions are all wrong such that it looks entirely inhuman. Sorry.
This is what I needed to hear. Is what the problems are. I have a book with the proportions in it, I will sit down and memorize them.
People have told me in past my proportions, but never told me how bad they are, so I never learned from it. I tried to improve proportions but. I will sit down with my book and spend much time with proportions.
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I’m glad to hear it was useful to you. Taking the time to study proportions is a smart move, and it will really improve your model making. Humans are some of the hardest things to get right, as our brains naturally spot even the minutest things.
Wishing you the best as you continue to grow! Look forward to seeing your future work.
Paul
Here is a site that might be useful.