|Topic was automatically imported from the old Question2Answer platform.
I am designing an
enemy which will charge to attack. The
animation tree used is as follows: [charge-start]->[charging]-[charge-end]. I have an animation for each of these states.
I would like to loop the [charging] state for a specified amount of time, because the
enemy can charge for a different amout of time based on the game. However, I cannot find a way to implement this using
BlendTree. So far, the only solution I could think of is to use a
timer within the code, but I am hoping to avoid this because it feels unneccessary and can cause bugs if not careful.
IMHO a timer is the way to go. Keep it simple.
SteveSmith | 2023-02-06 13:59