@h3lly3r
i implemented these things, i set the scale of the scaling 3d to 0.75 (it’s very good for my game, besides it helps the performance it also gives the game a cool aesthetic), i turned the shadows of the lights off and i set a rendering distance to a lot of objects, now i’m having much more fps even with the shadows, fog and volumetric turned on, now there are 4300 objects in scene. Also, i reimported all the textures with the lossy mode turned on. You can see the final result in this video, thank you guys, you helped me a lot.