Make a trigger like in Unity

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:bust_in_silhouette: Asked By Qushy

Hello, I am trying to create a trigger like we usually do in unity so that when my characters walks into it a message appears on screen. What’s the easiest way of doing something like that in Godot?

:bust_in_silhouette: Reply From: volzhs

Use Area node to check if something enters or exits the area.