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So basically, in my game i have a color rect with a CRT Screen shader on it. Every object which is affected by it, is beneath that shader/Color Rect.
When i started adding TextureButtons for the Menu, i couldn’t Hover or Click them because they are beneath the shader.
So my question is, is there a way to make the buttons accessable through the color rect, or do i have to manually code the hovering and clicking?