What would you think idea to start highlighting people’s work as Game of Month, Game of Year, Plugin of Month, Plugin of Year, Art of Month, Art of Year ?
Here is brief summary what I mean -
- Moderator make post with poll and all contributors add their entry post
- Only post for entry be allowed, and rest be decided by community by using poll in post by moderator
- This would be neat and easy way to find quality stuff and have bit of healthy competition
- the winning be pinned at top of adequate category
This seems like a great way to create friction and unnecessary competition, it’s already possible to look for very popular posts in each category for example
You are asking for a lot of extra work from an overextended staff. They can barely keep up with the flags. Also, I think you want this forum to be a different community than it is. It is primarily a resource for asking for, and getting, help. There’s nothing wrong with wanting it to be more, but that is not what it currently is. And perhaps that would be better as something like a subreddit.
Hmm, not sure about friction but often it’s only few individuals which test someone’s games or it only shows in feed because author made update.
One of the great things about this forum is that it isn’t about competition or popularity etc., it’s one of the things that makes it so welcoming I’d say
Also it’d be really hard to score things because there are so many categories and things, it would be unfair depending on the kind of plugin, and would risk drowning out things that are more niche
How would this change that? If it doesn’t get a lot of attention then should staff really promote it? Is that fair?
Not promote, only give it place in voting by author do entry.
But I guess this was bad idea 
I like how every announcement features a banner image and link to some Godot game. It feels like they are always quality projects while being selected at random, honestly no idea how one submits a project to be featured!
I don’t recall there being any specific place to submit them, but I’m not very involved in that part of the release process myself