Godot Version
3.6
4.x
Question
My client enters the game world. Before the client has loaded all the mobs the server is telling it load, the mob on the server sends an RPC to update it’s location and rotation. Because the client has not loaded that mob yet, it halts the client because the node is not found.
How can i make Godot ignore missing nodes? And also, how can I make it ignore missing rpc functions?
I tried exporting the client, but it does same thing. This is a network insecurity for making Multiplayer games, because someone can just make an RPC call and halt the server.