Making a Metroidvania in Godot

Hello devs and gamers!

It’s been about a week since I started working on my first major game project. So far, I’ve implemented basic player and enemy mechanics, and there’s a lot more to come!

What will this game feature?
:world_map: Exploration & Revisits – Unlock new areas as you gain abilities.
:crossed_swords: Power-Ups & Abilities – Enhance your combat and movement.
:open_book: Story – A deep, immersive world to discover.

I’m aiming for a game inspired by Hollow Knight and Blasphemous. I know tackling such a big project comes with challenges, burnout, and even the risk of failure. But I want to push myself and see how far I can go!

It’s been around 17 hours of development and here’s my progress thus far:
Player mechanics: run, jump(buffer, variable and double jump), dash, attack
Enemy mechanics: patrol, chase, blink when hit

11 Likes

~40 hours into development

new features:

  • 2 new enemy arts
  • 1 new enemy type
  • projectiles
  • 2 new tile maps
  • player hurt mechanic
  • simple level design

Hey guys!
feel free to provide any kind of feedback and suggestions.

Thank you.

7 Likes

The art looks cool! Otherwise you can make the movement smoother, currently it looks a bit heavy and laggy when you jump (the camera movement).

2 Likes

Thanks for feedback.

I’ll work on them when I’ll implement deadzone for camera. Before that I need to test out some arts for chasing projectiles.

Thankyou for your feedback it means a lot.

2 Likes

I agree with KingGD — the character definitely feels rock-centered. In my opinion, the camera should behave like a follow camera, but with some nuance: the further the character moves toward the edge of the screen, the faster the camera should catch up. Closer to the center, the slower it moves — still keeping the character generally centered, but with a smooth, dynamic feel.

Also, great job on the movement system so far! It’s clear you’re focusing on the core mechanics first instead of flashy extras, and that’s absolutely the right call. Solid foundations pay off big time later on.

:wink:

3 Likes

Thanks for your feedback. Honestly this project was on hold for quiet some time because of some personal reasons. But recently I’ve started working on it again, currently working on the level design. in about 4-6 weeks I plan to release an early playable version for actual feedback. before that I need to create at least one area and a mini boss so that I’m able to get feedback on main game loop and environment and iterate accordingly.

Also I went through your itch.io page and devlog it and loved it. you’ve put a lot of efforts in explaining the things in your game. about the art style and feel it reminded me of those game I used to enjoy a lot. i would definitely try this game out once you released the playable version.
Also I played your other game “Owlet and the Biscuit Tower” I has nice environment, I died a lot in that. I like the BGM in the game. are you creating music by yourself? what application you are using for that?

Thanks again for your feedback, I appreciate it.

1 Like

Cool looks like both of us are working on a Metroidvania :grinning_face:

1 Like

Hey I was wondering if you added music :musical_score:?