making array of vec4 in a canvas_item shader

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:bust_in_silhouette: Asked By Aravash

Hi all,

Looking to turn these three into an array of vec4s that i can then iterate through in a for loop instead of doing a set of if/else statements, but not sure how to do it, any help? tried looking at documentation but it’s not too helpful

uniform vec4 old_color : hint_color;
uniform vec4 old_color2 : hint_color;
uniform vec4 old_color3 : hint_color;


:bust_in_silhouette: Reply From: p7f

As i understand from the docs you cannot have uniform arrays yet (at least in Godot 3.2 branch).