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I’m really unfamiliar with the process of the custom building, and am trying to implement some in app purchases with GodotGooglePlayBilling, the issue is, due to my local network settings, Godot can’t download anything (this happens with export templates, so I just downloaded them manually and installed from file). For the custom build, it gets stuck on downloading gradle, and then fails (obviously). I’ve downloaded the zip that it is trying to install, where do I unpack it?
TLDR: How do I manually install gradle for a custom export, where does the zip file go?
I don’t think Godot is able to use a local Gradle installation yet. It’ll only attempt to call
Please open a proposal if you want this feature to be implemented.
Calinou | 2020-07-18 09:29
I can do so, but obviously these files are unpacked somewhere, and if I just know where to put what, it should work. Figuring out why Godot doesn’t like my network settings might also be a solution.
psear | 2020-07-18 10:08
Did you ever found an answer for your question? The download with Godot takes ages if it even downloads and is not crashing while doing so.
Silvallis | 2021-07-20 20:56