# Math Help Needed, Im stuck trying to figure out exponential functions

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Im distributing X nodes from point A to point B in a linear way, more especifically like this.

``````var rotate.origin = 90
var rotate.ending = 180
var bullet.amount = 10.0

var rotate.angle = (rotate.ending - rotate.origin) / bullet.amount
``````

In this case (180 - 90) / 10 = 9.

I’ll evenly spawn nodes with a diference of 9 degrees.

But I want to spawn them in a non linear way, going from small steps to bigger steps or viceversa, thats why i think an exponential function could help, but i don’t know how to apply it.

Can some one explain it to me?

``````for x in range(bullet.amount) :
rotateangle /= 2
``````

This will be pretty much exponential. If You are going to spawn bullets in forms of different functions, check out Curve2D. If not, just experiment with your calculations

thanks dude, that was easier than I thought, I Just want to add that the way rotate angle should be defined will be diferent.

``````rotate.angle = rotate.ending - rotate.origin
``````

then your code snippet does the trick

``````for x in range(bullet.amount) :
rotate.angle /= 2
``````

lofi | 2021-03-27 09:53