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I am seeing a huge amount of memory leaks, such that the memory usage keeps increasing for both the editor and any running scene.
On high end pcs this isn’t too much of a problem, but I’m not loading so many textures, so I’m not sure what the issue is.
Even if I don’t have a scene open in the editor, I’m using 6GB of memory? What is the logic in this?
The memory usage goes up in the editor, as well as the played scene. Sometimes it stays constant. Sometimes only one goes up.
This issue is consistent in all the godot 4 beta versions.
How can I identify this leak. How can I get to the bottom of this.
If I can’t fix this, I will have to switch back to 3.5.
Does the same thing happen using the same project in 3.5?
SteveSmith | 2022-10-31 20:15