Mesh Instance - JPG texture rendering issue

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By AlvaroAV


I’m totally new on 3D, I’m trying to follow some tutorials to render a JPG image of the earth on a sphere. It’s almost working but I have an issue.

This is what I’ve done:

  1. Created a Mesh instance element under earth KinematicBody
  2. Add a SphereMesh to the mesh node
  3. Add a SpatialMaterial to the mesh node
  4. Add Albedo Texture to the SpatialMaterial
  5. Remove some flags to improve the rendering of the JPG over the mesh sphere (Minmaps and repeat)

When I arrive to step 5, on the editor I see the JPG perfeclty rendered without repeat and minmaps but when I play the scene the earth is badly rendered, on the editor the definition is really high but when I play the scene is awful:

Example of issue with mapbit

What is the issue here ? Is related to the Camera node ? some missing configuration on the Mesh or other node ?



Godot Version:
Godot version
OS version: macOS Mojave
Graphic Card: AMD Radeon R9 M290X

Which version of Godot are you using?
Which platform are you on?
Which graphics card?
Looks like a bug that could get reported.

Zylann | 2018-11-15 19:27

@Zylann thanks for your answer, I’ve added that info to the question

AlvaroAV | 2018-11-16 01:00

Is it just 3.0 or 3.0.6?
You may have to report an issue with all the details and an example project on the issue tracker.

Zylann | 2018-11-16 01:08