MeshInstance is twitching at the end of Path [3D]

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:bust_in_silhouette: Asked By Sviatoslav Vilkovych

I am generating path for my MeshInstance and want for Mesh to follow this path, but at the end of the path I get this weird twitching. My circle doesn’t seem to have any problem there, but still weird. I assume that this is due to looping, but how can I fix this?!

It is more noticeable when few cubes are rotating

:bust_in_silhouette: Reply From: Calinou

This is a known bug.