Minecraft-like lighting

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By russiniet

I am making a Minecraft-like voxel game and I ran into a problem. I want to make caves completely dark, but on the surface I want to have soft shadows. How do I do that? Is there some sort of alternative lighting engine?

Have you tried a GIProbe with interior on?

Magso | 2020-05-20 19:06

Yes, it doesn’t solve the problem or maybe I am using it wrong

russiniet | 2020-05-21 20:52

The minecraft lightning system comes from the simplicity of the game, so when the game calculated and renders every voxel has a light property(to the whole object), if you want the lighting system to work that way in godot i think you need to use a special shader for it(tho i dont really know shaders so i wont be much of a help here)

rustyStriker | 2020-05-22 16:27

:bust_in_silhouette: Reply From: kyla

I also encountered the same problem,
If you know,
please tell me