Minecraft style UI scaling

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:bust_in_silhouette: Asked By K1ll3rM

How would I go about scaling my UI like in Minecraft? I’d have an options menu with a setting to select different scales (maybe even a slider). Is there an easy way to do this?

:bust_in_silhouette: Reply From: Calinou

Unfortunately, Godot doesn’t support customizing the 2D scale factor yet. This is implemented by a pull request, but it won’t be merged until 4.0 at least.

In the meantime, follow the advice in Multiple resolutions to get a good result on various resolutions and aspect ratios.

For pixel art games, see also this issue.