missing "locals" in debuger

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By raould
:warning: Old Version Published before Godot 3 was released.

I have a script with a function “dafunc()” that has a local variable in it. I also have “onready var foo = dafunc()”. When I put a breakpoint inside dafunc() at the return statement (it is returning the functions local variable value) and run the debugger, I only see “members” but no “locals” so I can’t see what value is about to be returned.

linux ubuntu x86 16.04, Godot v2.1-stable x11.64

You should post this on Github if it’s intented to be a bug report.

Zylann | 2016-08-26 19:23