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I thought about an app where the user can record audio on multiple tracks, then export it as a single audio file.
I tried using android studio ide but the emulator was too slow to develop and test. So I think that maybe I can use Godot for that (and I don’t have to learn java).
The question is : can I put something like ffmpeg in the app package and execute a command ? Something like this :
OS.execute('ffmpeg -i audio1.wav -i audio2.wav -i audio3.wav -filter_complex "[0:0][1:0] amix=inputs=3:duration=longest" out.wav')