Mobile Screen Stretch Mode

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:bust_in_silhouette: Asked By Senzo

I am new to godot and currently trying to make a portrait mobile game. When exporting to my android I noticed that UI retained its position starting from the top of the screen. Is there a way to evenly space out the UI according to the screen resolution of the device?
Apologise for the poor explanation I drew a diagram to show what I meant.


Many thanks