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Asked By | 255h |
Hey everyone.
I’v found strange bahaviour of animation player.
I have following animation clip. Function Spam() just prints GD.Print output for debugging.
When i call my animation from code (once), it becomes looped.
_Animation.Play("FadeOut");
The only work around i’v found is to stop it from function that is triggered from animation itself with:
_Animation.Stop();
What am i doing wrong?
I tried to reproduce this but it worked fine for me.
Your screenshot shows the looping
button unchecked (top right, below the pin), but is it still unchecked in your project?
Zylann | 2020-02-25 20:22
Iv’v uploaded a test project that reproduces my issue.
https://github.com/255h/Godot-LoopingIssue-Test/
And, yes i’v checked the looping option in my animation.
255h | 2020-02-26 07:52