Motion blur effect

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:bust_in_silhouette: Asked By AveryRe
:warning: Old Version Published before Godot 3 was released.

Has anyone managed to achieve a motion blur effect in Godot for a camera following a node?



:bust_in_silhouette: Reply From: PMurrayDesign

In the ‘2D Shaders for Sprites’ demo there’s a blur example. Maybe apply that when the camera is moving?