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On the top level I have a
Node2d where I want to capture the mouse position on a click event. However, something is messed up and I have no clue what. The following GDScript is attached to the node.
extends Node2D func _unhandled_input(event): if event is InputEventMouseButton: print(event.position) # (514, 309) print(event.global_position) # (514, 309) print(get_global_mouse_position()) # (1, 4.5)
If I click close to the center (0, 0) I get for
coordinates which are totally off. However,
get_global_mouse_position() works fine.
All properties for the node are on default. What could cause such behaviour?
Keep in mind
get_global_mouse_position() is not in screen space, it is relative to the canvas your node is in. i.e if you have a zoomed/displaced camera it will acount for that.
On the other hand I think
event.global_position are not using the same coordinate space, but I don’t have Godot around to test this.
Zylann | 2022-02-14 13:54
@Zylann Thanks for commenting! The “problem” was indeed a camera node.
AlexG | 2022-02-19 14:34