Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ingo_nikot | |
Old Version | Published before Godot 3 was released. |
The RigidBody is created via GDScript. It has a CollisionShape and a TestCube as childs.
The RigidBody is ray pickable
The CollisionShape has a BoxShape set as shape and the trigger is set true
I conntect the RigidBody to mouse_enter and mouse_exit
When i made the same via the IDE it was working but not via GDScript.
What did i miss?
here the Code:
var settlement_rigid = RigidBody.new()
var settlement_shape = CollisionShape.new()
var settlement_body = TestCube.new()
settlement_rigid.add_child(settlement_body)
settlement_rigid.add_child(settlement_shape)
settlement_body.set_material_override(mat_red)
settlement_rigid.set_name(settlement)
settlement_rigid.set_gravity_scale(0)
settlement_rigid.set_ray_pickable(true)
settlement_rigid.set_mode(RigidBody.MODE_RIGID)
var shape = BoxShape.new()
shape.set_extents(Vector3(1,1,1))
settlement_shape.set_shape(shape)
settlement_shape.set_trigger(true)
self.add_child(settlement_rigid)
settlement_rigid.connect("mouse_enter",self,"mouse_enter",[settlement])
settlement_rigid.connect("mouse_exit",self,"mouse_exit")