Mouse events not working in mouse captured mode (3D)

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:bust_in_silhouette: Asked By PugMasterPug

I am making a First Person game, and I want to make it so that I can detect when the player’s mouse is over an object, I have a piece of code that looks like this:

func _ready():
    Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)

The object I want to register mouse input has an Area node, and I use the mouse_entered() signal to register when the mouse is over, but it doesn’t work.

I also tried taking the Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) out of the code, and then it worked correctly.

:bust_in_silhouette: Reply From: fifnmar

This is a known issue and you can track it here. So far, we can set up a ray cast manually for that.

Can you explain what it mean out of the code, where I should put this code to make it work?