Mouse rotation signal in TextEdit

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:bust_in_silhouette: Asked By Gollum

So I needed two columns to extract the table in Godot, and I used 2 textedit for that. You can compare this to a two-column sql table (ID, Name). as the rows increase, the lower part can be seen by rotating the mouse wheel. But only one column moves, and the other remains. You must have understood the problem. If one is a ‘textedit’ shift, let the other be the same. For both column rows to look equal. I could not find the signal on the mouse wheel change in ‘TextEdit’. Where do I get the signal. I’m glad you tell me a way. Thanks for the reply. Sorry for the bad English. So far I don’t know how google-transete translates our language.