Move and collide visual lagging

Godot Version

3.5.1

Question

Hello, when I use move_and_collide the object seems to lag in movement, generally it seems like he speeds up and down all time or just jittery moves…

Not sure what causes it…code is just kinematicBody with move_and_collide in _physics_process

But strange enough if I check V-sync On and V-sync via compositor it fix the issue and movement is smooth…

More strangely enough is that if I check both Off issue is still gone…

Does someone know, what just happened?

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