MultiMeshInstance2D culling before going fully offscreen?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By rkkn

once it’s about halfway offscreen, POOF, it’s gone. how can I address this?

For the record, this question was cross-posted on GitHub: MultiMeshInstance2D can cull early · Issue #54854 · godotengine/godot · GitHub

Calinou | 2021-11-10 23:32