|Attention||Topic was automatically imported from the old Question2Answer platform.|
|Old Version||Published before Godot 3 was released.|
I’ve been doing tests with http client and StreamPeerTCP and both works fine on Windows, Linux, OS X, iOS & Android. I have a little performance issue on mobile devices but that’s another issue.
I’m wondering about making a multiplayer html5 game and I’ve been reading that both http and StreamPeerTCP won’t work on HTML5.
I tried both and get the same error with sockets & GET request when I export a game to html5:
bad ioctl syscall 21537
So… here comes my question:
- Is there any possible way on Godot 2.x to do a multiplayer HTML5 game ?
I would like to know if there is any possible way to achieve this with the current Godot version.
You can try this old thing GitHub - marcosbitetti/Godot-Websocket: A full GDScript Websocket implementation
But I have no idea how works (and may need some tweaks since it is done for early 2.0), also HTML5 export in 2.x have some limitations so I don’t know how optimal will be for that kind of use.
eons | 2017-10-22 20:20