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Hey everyone! I’m making a multiplayer tbs on websockets. All matches should happen on prebuilt tile maps, and that’s where the question is. Should the game store maps data locally or download some kind of map json every time and build maps ‘on fly’? What is the good practice? Probably I will store the maps data on the server anyway, because I plan to process all players moves and actions on the server-side (is it a good idea btw?). But I can’t make a decision about storing the maps. Server-side generated maps seem to be more secure, but probably slower, dunno if suitable for websockets. Thanks for advices!
What is “tbs”?
Zylann | 2019-02-20 13:52
TBS is Turn Based Strategy
0x76fa4 | 2019-02-21 09:09