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Hi everyone! I’m creating a small FPS game and ran into this problem: when I spawn my player, all weapon which he holds in hands are added twice in a mirror image. I add players using MultiplayerSpawner and CharacterBody creates correctly, but weapon duplicates for every player on server.
I’m newbie in godot and I absolutely don’t know how to solve the problem. T_T
Godot version v4.0.2.stable.mono