MultiplayerSynchronizer Bug

yea its probably a bug. If I change the MultiplayerSynchronizor to “on change”, I think the issue becomes more apparent.

This error occurs on host other non-authority peer, when clicking increment.

looking at the source code there are 3 potential issues. the sender is not authorized, the receiving synchronizer cannot be found, or the “synced node” does not exit in the tree.

Looking at the state of the game all three should be satisfied.

So it seems like something internal is messed up for the MultiplayerAPI scene replication cache.

My guess is the internal replication cache is getting messed up and is losing track of the synchronizer

I stuck a debugger on it and it looks like the syncer is not found.