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Asked By | virk0009 |
Guys
I am new into Godot and loving it. I have an object with node Area2D, 2 children nodes sprite and collisionshape2D. Now when create instances of all these I want different sprite for all of them. This is how I have done this.
extends Area2D
export var AlphabetName = “SomeName”
export(Texture) var asset setget my_func
func my_func(tex):
asset = tex
if Engine.editor_hint:
get_node(“Sprite”).texture = asset
is this the right way or is there any better way to do it ?
Thanks