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I’m trying to make an animated texture for my game, but everytime I exit the engine and come back to working on the game it will just keep corrupting and I have to make it again. I know animated textures aren’t super hard to make, and making one is a short process, but it does get annoying constantly fixing it over and over again. How do I keep it from corrupting?
Godot version 3.3
As per the release policy, 3.3 is not fully supported anymore. Try upgrading to 3.4.4 and see if the issue is resolved there.
Calinou | 2022-04-18 21:52