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I he two scenes, but it is only showing the camera for one scene, even if I set it current for the other. I can’t delete the camera in the other scene, as it is the default camera. How would I make it show the other camera? its ok if you don’t know, I’m just confused lol.
Make sure your camera you want to show is a child node of a
Node2D. If it’s under a node of type
Node, it may not work
godot_dev_ | 2023-04-24 00:54
Hi! Thank you for the suggestion, but the default cam for the other scene is still showing instead of the one I want to be current.
INeedHelpLol | 2023-04-24 02:25
Likely this then:
the Camera2D will become the main camera when it enters the scene tree and there is no active camera currently
Because you have two cameras, one is simply finding another active camera. You can change this by calling
make_current (docs) at an appropriate point in the game.
spaceyjase | 2023-04-24 10:30
Seems you are trying to set two camera on active at the same time. Which am not sure is possible
Venex2004 | 2023-04-24 14:02